7 Days To Die

  • #spawn_normal
    spawns a normal zombie
  • #spawn_crawler
    spawns a crawler zombie
  • #spawn_spider
    spawns a spider zombie
  • #spawn_biker
    spawns a biker zombie
  • #spawn_soldier
    spawns a soldier zombie
  • #spawn_mama
    spawns a big mama zombie
  • #spawn_cop
    spawns a cop zombie
  • #spawn_demo
    spawns a demo zombie
  • #spawn_snake
    spawns a snake
  • #spawn_coyote
    spawns a coyote
  • #spawn_vulture
    spawns a vulture
  • #spawn_boar
    spawns a boar
  • #spawn_dog
    spawns a dog
  • #spawn_lion
    spawns a lion
  • #spawn_wolf
    spawns a wolf
  • #spawn_direwolf
    spawns a direwolf
  • #spawn_bear
    spawns a bear
  • #spawn_radvulture
    spawns a radiated vulture
  • #spawn_wight
    spawns a wight zombie
  • #spawn_feral
    spawns a feral zombie
  • #spawn_rad
    spawns a radiated zombie
  • #supply_weapon
    supplies a weapon crate
  • #supply_armor
    supplies an armor crate
  • #supply_mods
    supplies a mods crate
  • #supply_utility
    supplies an utility crate
  • #supply_tool
    supplies a tool crate
  • #supply_meds
    supplies a medical crate
  • #supply_meal
    supplies a meal crate
  • #supply_books
    supplies a book crate
  • #supply_bicycle
    supplies a bicycle parts crate
  • #supply_minibike
    supplies a minibike parts crate
  • #supply_motorcycle
    supplies a motorcycle parts crate
  • #supply_4x4
    supplies a 4×4 parts crate
  • #supply_resource
    supplies a resource crate
  • #supply_electrical
    supplies an electrical crate
  • #supply_ammo
    supplies an ammo crate
  • #supply_sammo
    supplies a special ammo crate
  • #supply_explosives
    supplies an explosives crate
  • #supply_robo
    supplies a robotic crate
  • #blur
    Blurs the vision of the target and their party for 60 seconds.Does not allow other Vision Effects or Headshot Only to be applied.
  • #distort
    Distorts the vision of the target and their party for 60 seconds.Does not allow other Vision Effects or Headshot Only to be applied.
  • #greyscale
    Changes the vision of the targetand their party to black and white for 60 seconds.Does not allow other Vision Effects or Headshot Only to be applied.
  • #regen
    Cancels Hurt if enabled on Target or increases health regen and removes all criticals for the target and their party for 60 seconds.
  • #hurt
    Cancels Regen if enabled on Target or reduces the max health of the target and their party for 30 seconds.
  • #fast
    Cancels Slow if enabled on Target or increases the movement speed of the target and their party for 60 seconds.
  • #slow
    Cancels Fast if enabled on Target or reduces the movement speed of the target and their party for 60 seconds.
  • #jump
    Increases jump height of the target and their party for 60 seconds.
  • #energize
    Increases stamina regeneration of the target and their partyfor 60 seconds.
  • #shield
    Increases the damage resistance of the target and their party for 60 seconds.
  • #boost_melee
    Cancels Weaken/No Melee if enabled on Target or increases melee damage for the target and their party for 30 seconds. Does not allow BoostRange to be applied.
  • #boost_range
    Cancels Weaken/No Range if enabled on Target or increases range damage for the target and their party for 30 seconds. Does not allow Boost Melee to be applied.
  • #weak_melee
    You have decreased melee damage. \n-75% melee damage
  • #no_melee
    Cancels Boost Melee if enabled on Target or stops any melee attacks for the target and their party for 30 seconds.Does not allow Anti-leech, Weaken Range, No Range or Headshot Only to be applied.
  • #weak_range
    You have decreased ranged damage. \n-75% ranged damage
  • #no_range
    Cancels Boost Range if enabled on Target or stops any range attacks for the target and their party for 30 seconds.Does not allow Anti-leech, Weaken Melee, No Melee or Headshot Only to be applied.
  • #leech
    Cancels Anti-Leech if enabled on Target or apply all damage given as health to the target and their party for 30 seconds.
  • #antileech
    Cancels Leech if enabled on Target or apply all damage given as damage to the target and their party for 30 seconds.Does not allow Weaken Melee, Weaken Range, No Melee, No Range or Headshot Only to be applied.
  • #keep_moving
    Cancels Stay Still if enabled on Target or damages the target and their party for 30 seconds if they stop moving.
  • #stay_still
    Cancels Keep Moving if enabled on Target or heals the target and their party for 30 seconds if they stop moving.
  • #headshot
    Target and their party can only damage zombies and animals with headshots. Does not allow Vision Effects, Weaken Melee, Weaken Range, No Melee, No Range or Anti-Leech to be applied.
  • #ragdoll
    All nearby zombies around the target fall down for a few seconds.
  • #shock_near
    All nearby zombies around the target are shocked for a few seconds.
  • #burn_near
    All nearby zombies around the target are burned for a few seconds.
  • #kaboom
    Explodes all zombies around the target without harming the target.
  • #repair
    Slightly repairs all toolbelt items for target and their party.
  • #degrade
    Slightly degrades all toolbelt items for target and their party.
  • #enrage
    Forces all nearby zombies and animals to become enraged and attack the target.
  • #pull
    Pulls all spawned enemies to the target so they can’t escape.
  • #spoil
    Spoils all food in the inventory of the target and their party.
  • #scare
    Scares the target with a random enemy sound around the level of the target.

Admin Chat Commands

  • #checkpoints or #cp
    Checks points balance for Pimp Points and Special Points.
  • #gamestage or #gs
    Checks gamestage for streamer.
  • #commands
    Lists administration chat commands
  • #cp [target]
    Checks points for a specified viewer
  • #setpot [value]
    Sets the value of the pot. The pot will continue to increase with interaction.
  • #setcooldown [seconds]
    Sets the cooldown duration between spawning.
  • #addpp [target|all] [value]
    Adds the number of PP to targeted viewer.
  • #addsp [target] [value]
    Adds the number of SPECIAL points to targeted viewer. Does not expire.